My Approach to Interior Lighting in Godot (with switches in Blender)
I found an approach to interior lighting I like in Godot. I don't love real time GI (too expensive in game) or light baking (too expensive in production) so I'm going with a technique using multiple lights to fake light bounce.
I found an approach to interior lighting I like in Godot. I don't love real time GI (too expensive in game) or light baking (too expensive in production) so I'm going with a technique using multiple lights to fake light bounce.
