My Blender to Godot Workflow
I’ve streamlined my game development by using Blender custom properties and Godot @tool scripts to automatically transform 3D assets into functional game objects, allowing me to handle level design entirely within Blender.
My Custom Blender to Godot Workflow
January 13, 2026
Everything in my Godot scene comes from Blender! Everything!
For a while now we've been able to import .blend files directly into the Godot editor. This uses a behind-the-curtain .gltf import process to bring over mesh, animation, textures, etc. But what about things that don't come over from the .blend? What if I want to define things in Blender like what's considered an NPC object, what specific NPC dialog script it should use, what's considered a door, a drivable car.... What if I want to define specific car suspension or wheel friction properties for that car?
Need to exclude volumetric fog from an interior? Defined in Blender. Should this door open? Ask Blender! What camera to use for this NPCs dialog? Ask Blender what camera is parented. Which objects or lights will get baked lighting? It's defined in Blender! You get the idea.
